As of March 2022, Schwarzerblitz has been downloaded and installed more than 30’000 times, between GameJolt, itch.io and Steam, and was even featured as a mystery game at Frosty Faustings XIV.
And now, five years later, I’m here, writing this article for SuperCombo.gg, about a game I made and which I would have never expected to get as popular as it got. 2017 seems just behind the corner, but it’s already half a decade ago. A developer’s memoirįive years is a darn long time, if you ask me.
To celebrate the 5th anniversary of the first public alpha of my own game Schwarzerblitz on GameJolt, I have decided to write a short post-mortem/review of that original early version, analyzing what went well and what went wrong in my first officially published indie fighting game.